PICK OR BAN CHAMPIONS FOR 10.19 PATCH
We will present you the best pick or ban champions for every role in 10.19 patch.
Top Lane
Darius
Darius’s passive stacking bleed gives him enourmous strength in long trades. Secondly, after applying maximum bleed stacks or killing someone with his R, he gains a lot of bonus AD and he’s able to maximise his bleed on everyone. His Q gives him a lot of healing power and damage, especially in close quarters when you can hit multiple opponents. Even though he doesn’t have a real gap closer, his E + W combo makes his enemies super slow while he tries to build up his passive. His R is a great finisher that can obliterate whole enemy team if they’re not careful enough. Using flash and ghost, Darius can easily maneuver through any teamfight and catch up to any escaping opponents.

Camille
With Grasp of the Undying, her passive shield and her W’s healing, she can sustain through almost any match up. Because of her sustain she can easily harass enemy top laner until it is time to go all in. Camille’s Q is her main source of damage, especially the empowered version that shreds through any tank. Her W is also a great poking tool that can win her any trade or prepare an all in. E is her bread and butter, huge gap closer and escape tool that gives her attack speed and stuns enemies. With her R, you can lock down enemy carries, which is really important in mid to late game and if used correctly it can win you the game.

Jungle
Hecarim
Firstly, thanks to buffed Ghost, Hecarim can easily destroy enemy team during teamfights even if his E is on cooldown. Secondly, Phase Rush gives him incredible mobility while also giving him extra damage because of his passive. His Q makes his jungle clear super fast because of low cooldown and AOE damage. Also, it’s a great teamfighting ability that easily procs Sheen or Trinity Force. Using his W, Hecarim becomes a durable tank during tight teamfights because of huge healing power. E is his great ganking tool and engage ability if you can go behind enemy team and push them towards your team. Hecarim’s ultimate is a great AOE fear that can easily disrupt enemy positioning in teamfights while also being a great chasing tool.

Evelynn
Thanks to her permanent stealth after level 6, she’s able to apply pressure globally for the entire game. Evelynn’s Q is a great AOE damage ability that helps her clear jungle camps really fast. Secondly, it’s a great damage dealing ability for solo kills or teamfights. W can slow her opponents if it’s triggered instantly, but if it’s fully charged, it charms and shreds MR which gives her a lot of kill potential. Her E is her main burst ability, if it’s combined with her W, it can easily one-shot squishy carries. Evelynn’s R is a great finisher that can destroy low HP enemies. Also, it can be used as a gap closer or escape tool.

Mid Lane
Zed
Using electrocute is a way to go for Zed when the meta changed to more squishier champs in almost all roles. His passive is a great finishing move for your burst while also making farming extremely easy even if it’s under a tower. Zed’s Q is a great poking tool and combined with his W it creates a great pushing ability. E is his only CC ability that can help him either set up the combo or escape sticky situations. His ultimate is primary tool for killing opponents. However, he can use it as a dodge ability to avoid CC or huge threats because he becomes untargetable. It can also be a great chasing ability if the enemy team has a lot of mobile champions.

Kassadin
Even though he has really weak early game and he can be easily countered, if Kassadin is able to farm for free or if he gets some kills, it’s basicly game over for the enemy team. He’s one of the strongest carries in the game if he’s able to scale. His passive and Q are great sustain tools against mage matchups. W is a great farming tool that can also help him with maintaining mana. Kassadin’s E helps him a lot in wave clear department, while slow makes him able to stick with any target that he’s chasing. His ultimate is his greatest strength that gives him incredible mobility and damage. In teamfights he can easily outmaneuver any team and he can easily flank enemy carries to win the game.

Bot Lane
Ashe
She’s still one of the best bot laner in the game even though she got nerfed a couple of times. Because of her passive she can slow whole enemy team during teamfights. which makes escaping her almost impossible and kiting enemy engagers really easy. Her Q gives her a lot of carry potential in teamfights, shredding through tankiest teams with ease. W is a great poking tool in lane that she can easily spam and keep the lane in her favour. It’s also a great slowing tool that can be applied to whole enemy team during teamfights. Ashe’s E gives her a lot of vision during entire game, preventing ganks, objectives and checking enemy jungle. Her ultimate is a great engage tool that can easily find picks and win games.

Jhin
Jhin’s passive lets him easily maneuver through teamfights and kite high damage threats. His fourth shot is a great finisher that can easily execute enemy squishies. It’s important that his Q is used to last hit in lane while also trying to let it bounce on the enemy champions for huge damage. W is a decent ability to start engages or to delay enemy movements. Jhin’s E is a good tool for detecting ganks or zoning objectives. His ultimate is a great ability for either initiating teamfighs or finishing running opponents. Positioning should be the top priority for Jhin, so he can easily land those fourth shots and execute enemy carries.

Support
Pantheon
Pantheon has a CC ability and a potential burst damage which makes him one of the snowbally champions in lane. He’s extremely strong when paired with another lane bully that can follow his W engages. Pantheon’s Q is a great poking tool that can also slow and prepare his engages. His E is a great tanking ability that helps him dive enemy laners under tower. It also makes him really tanky during teamfights and he can survive a lot of high damage threats because of it. R is a great ganking/roaming tool that can help your entire team by ganking other lanes or helping with objectives. He’s a great support that can easily tank and deal a lot of damage.

Lux
Lux’s Q gives both disengage and catch potential, giving her ability to easily escape or peel for her carries. Her W makes trading in lane almost always in her favor, but it really becomes strong later in the game when she buys shielding items that will buff her carries. E is a great poking ability in laning phase and in the mid to late game it’s a great slowing/zoning ability that can help your team in teamfights. Her R provide a huge amount of burst damage and combined with her other abilities she can easily kill enemy carries if they get caught in her CC. Lux has a lot of damage and shielding potential in teamfights.

That was all for Pick or Ban champions – patch 10.19
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